So by popular demand:
How to make a character in Act Ten! (Sorry for the wait…)
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[wptabtitle] Step 1: Traits[/wptabtitle] [wptabcontent]
The first thing we will do is pick traits, these will go a long way to establishing your characters personality and history, and also give them some advantages. For the purpose of this article, we are going with five level one traits. Normally you would go with ten at any level, but we want to keep this quick. If you pop open the thumbnail to the right, you will see what I have chosen to go with. My character isn’t starting off deep or anything, but this helps establish his personality. One thing to notice is that I have noted story elements on the traits, you can note the mods if you want to, or both.
One thing to remember here: Keep track of your points!
As you see on my character sheet, I have used the +/- boxes to keep track of positive and negative traits. This is important because now because as we can see, I have an overflow of three positive points! This means I will either have to lose three skill points, or one stat point (since stats are two for one) and one skill point (which is what I opted for). Adversely, if I would have had more negative points, I could have spent them to upgrade stats or skills!
Now that we have that done, lets move on to the next section, if you have an overflow of points here, make note of it.[/wptabcontent]
[wptabtitle] Step 2: Stats[/wptabtitle] [wptabcontent]
So now that we have traits picked, we have a better idea of our characters personality. Armed with that knowledge, we now get to spend our fifty stat points! You may want to pop over to the stats tab in your browser to look these over, but in brief you will spend points in the two black boxes (which are physical stats and mental stats). I generally divide them evenly (five in everything in this case), and then move points around to the important areas. Remember when spending points, everything has to be a minimum of two, and no more than seven.
If you notice on my character, reflexes has two numbers in it. This is because my character has armor that modifies my score. When I built the character sheet, I make sure to put in spots for all the info you may need. That’s why you have three boxes:
- (B) For your base stat, this will go up as you gain experience.
- (E) For your experience, you may want to read through the section for a better understanding.
- (M) This is where you would put your modified stat total, taking into consideration any modifiers from equipment or special abilities.
After this you can figure out your sub stats. You will see the formula in both the character sheet under each sub stat, and in the stats section. Remember to round everything down, and all sub stats are always derived only from your base stat.
One thing to note here: Since I had an overflow of positive points, I chose to remove one point from personality. This was worth two of the three points I owe. If you have an overflow of negative points, you can spend two to get a stat point now!
So now that we have our stats figured out, lets get right over to…[/wptabcontent]
[wptabtitle] Step 3: Skills[/wptabtitle] [wptabcontent]
Before we get started, you will notice some skills already listed. These are general skills that everyone is assumed to have (though they may not be any good at it). Keep in mind when picking additional skills that you will be spending your points in all of these. So after looking through the skills section, I settled on two skills to start: Play instrument (flute), and the sword skill. Now we have twenty points to spend between these skills (you can see what I settled on to the right), and each skill has to be between two and five. In my case, I still have one positive point hanging over my head, which I chose to lose in my flute skill. Also of note here is that skills are set up the same as stats with the B/E/M boxes. You will notice most of the character sheet is set up that way.
About skills: I’ve found that keeping my list of skills down allows me to be better at the ones I do pick. This is only notable because a lot of Actors (players) want to choose quite a few in the beginning. This becomes a problem though when they don’t get use in the game, because not using a skill means you can never advance it!
We are in the home stretch now! Just two more sections and you have a basic character, So lets get back to it![/wptabcontent]
[wptabtitle] Step 4: Tunings[/wptabtitle] [wptabcontent]
Now in a regular Series (Game), your Director (Game master) may not want you to have these to start, but lets walk through one anyways! So we have ten fractional experience points (in this case tuning points) to play with here, and if you will notice to the right I have already spent mine. I will walk you through what I did with one of them to get you started.
So my move, “slip step” is a tuning of my athletics skill based off of sidestep (a combat maneuver). I spent three points to give myself a plus one to the roll (ITR/ATR), and two point to give my OFN (both of which are covered in task resolution). This gives me an advantage in making a successful roll, AND gets me closer to a parry (covered in combat). You can tune any of these elements up to the rating of the skill, which means I could give each of these a plus three if I wanted! After this I make notes of points spent and write the total in for the tuning, which helps to speed up my roll, since there is less math to figure out now!
One thing about this section: You don’t need to use this only for tunings, this part of the character sheet is a great place to note down anything you roll a lot! That also, in turn becomes a great way to figure out what you use most, and may want to tune in the future.
The last step![/wptabcontent]
[wptabtitle] Step 5: Props[/wptabtitle] [wptabcontent]
So now that we have everything wrapped up character wise, lets pick out some gear! Going to the props page, you will see sections for weapons, armor and all kinds of other fun stuff. So we will be choosing our one piece of armor, and our one weapon. you can see to the right what I went with (I’m keeping it basic).
You can pick whatever you want here, but in an actual game your Director may want to start you off different. You will notice my armor had a negative modifier with it, which I took off my reflexes. Also, it added to my Aegis, which I also added into my modified box up top. Well, that wraps us up! You’re ready to play![/wptabcontent]
So you may notice I didn’t cover thing’s like basic gear and special FX. I did this just because I wanted to get you a basic character and understanding of the process. From here you can look through the site for all kinds of extra info, and we are constantly updating!
If you want to learn more about the system, consider becoming a member (if you aren’t already), then you can print out my character here, and pit him against yours using our combat rules (you can still see this section, but downloads and social features are for users only, sorry).