Digital magic

I put a script on you

This is a preview section and not the final draft! Thanks!

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[wptabtitle] Understudy intro[/wptabtitle] [wptabcontent]Digital magic is a form of “magic” that exists only in A.R. The special FX will work similar to the hand to hand skill, in that you will get some “maneuvers” (in this case scripts) that you can use with digital magic. These can be tuned like everything else in the game, which you will want to do to give you an edge. Keep in mind that digital magic only works in A.R. and will deal spirit damage primarily. [/wptabcontent]

[wptabtitle] Overview[/wptabtitle] [wptabcontent]This section will cover the primary uses of the digital magic special FX, and cover digital scripts for use with the special FX. Digital magic should only be used in Channels with A.R., or if you are using virtual reality.[/wptabcontent]

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[wptabtitle] The basics of the craft[/wptabtitle] [wptabcontent]There are a few things to know about using digital magic. This type of “magic” is new to Division and not much is understood about it. It is in fact quite rare that you see this in the streets of Neo Uruk. Digital magic can only be used by people with access to advanced A.R. Digital magic has passive and aggressive scripts that can be used. Everyone who has Digital magic has access to passive scripts; however the aggressive scripts need to be learned one by one. Ask your Director what scripts you have to start with. Now a few notes on digital magic:

All scripts will cost 1 mana to use

All scripts will cost 1 task to use

Damage will be spirit unless otherwise stated

All attack scripts can be avoided using normal passive actions (found in combat) unless stated otherwise[/wptabcontent]

[wptabtitle] Script types[/wptabtitle] [wptabcontent]There are a few different types of scripts in digital magic, which will be listed with each script. These are broad categories for organizing your scripts and making the special FX easier to use. The categories are:

Passive – these scripts can be used in your passive phase to avoid, counter and reverse attack and Affect scripts

Attack – offensive scripts meant to damage or hinder an opponent.

Affect – These are scripts that can effect objects or an area. Some scripts can even reverse others.

Make sure to check the OFN/UFN effect for each script, as some will have additional effects and surprises depending on your rolls.[/wptabcontent]

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Attack scripts

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[wptabtitle] Digital shot[/wptabtitle] [wptabcontent]This script shoots a controlled digital effect (like an arrow or bullet) at your target, dealing spirit damage.

Perception + digital magic + 1d10

Packet loss (OFN 3) the execution of the script is so well performed that the target loses 1 mana[/wptabcontent]

[wptabtitle] Digital blast[/wptabtitle] [wptabcontent]Similar to digital shot, but this script has an effective area of ten square feet. The mage must pick a central target for his shot.

Perception + digital magic + 1d10 -2

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[wptabtitle] Freeze[/wptabtitle] [wptabcontent]You attempt to focus the magnetic shielding of Neo Uruk to create a pull on your targets hardware, rendering them immobile. This script is only effective on a target with implants.

Intelligence + digital magic + 1d10

Duration of one round

Polarize (OFN 3) you are able to focus the surrounding magnetic so well that the targets implants are unusable for one round after the freeze script.[/wptabcontent]

[wptabtitle] Kick/ban[/wptabtitle] [wptabcontent]This script causes a forced disconnect on the target user. This effect cannot be avoided by passive actions, but is also one of the more volatile scripts since there is the chance of disconnecting yourself (be sure to read about disconnecting from A.R.).

Willpower + digital magic + 1d10

VS.

Target Willpower + digital magic + 1d10

Mod ban (OFN 5) you kick/ban the target so forcefully they cannot access A.R. for an additional round.

S-DOS (UFN 3) you become so overpowered by your target you are forcefully disconnected[/wptabcontent]

[wptabtitle] D-DOS[/wptabtitle] [wptabcontent]By sending so much information to your target, you attempt to downgrade them from advanced A.R. to basic A.R. essentially rendering them unable to use scripts for one round.

Intelligence + digital magic + 1d10

Duration of 1 round[/wptabcontent]

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Affect scripts

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[wptabtitle] Vector[/wptabtitle] [wptabcontent]This script enhances the targets A.R. senses for one round, giving them a +3 bonus to any attacks involving perception or dexterity.

Intelligence + digital magic + 1d10

VS.

Average ITR

High resolution (OFN 3) you boost accuracy to a +4

Max resolution (OFN 5) you boost accuracy to a +5

Pixelate (UFN 3) you accidentally reduce accuracy to a -3[/wptabcontent]

[wptabtitle] Reinstall[/wptabtitle] [wptabcontent]This script undoes negative A.R. effects, attempting to replenish the targets spirit by +5.

Intelligence + digital magic + 1d10

VS.

Average ITR

Upgrade (OFN 3) you heal a total of 10 spirit

Reformat (OFN 5) you heal 15 spirit[/wptabcontent]

[wptabtitle] Barrier[/wptabtitle] [wptabcontent]You create a digital barrier around the target, which absorbs all spirit damage from the next attack.

Intelligence + digital magic + 1d10

VS.

Average ITR

Antivirus (OFN 3) the barrier lasts for 2 attacks[/wptabcontent]

[wptabtitle] Visual override[/wptabtitle] [wptabcontent]This script overrides optical or cranial implants and sends a fake visual overlay to the target, reducing their ability to act on visual cues and giving them a -3 perception for one round.

Willpower + digital magic + 1d10

VS.

Target perception + alertness + 1d10

Duration of 1 round

De-Res (OFN 5) you negate their perception entirely for one round.[/wptabcontent]

[wptabtitle] Target[/wptabtitle] [wptabcontent]This script produces targeting markers on your target, giving anyone with any level of A.R. attacking it a +2.

Perception + digital magic + 1d10

VS.

Average ITR

Duration of 1 round

Pinpoint (OFN 3) everyone receives a +3 bonus

Locked on (OFN 5) target lasts for 2 rounds[/wptabcontent]

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Passive scripts

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[wptabtitle] Erasure[/wptabtitle] [wptabcontent]The erasure script attempts to negate an oncoming attack or current affect script. Here the digital mage attempts to focus their will onto the script and “erase” the code. You will add your intelligence and digital magic together with 1d10, and attempt to beat your targets roll.

Intelligence + digital magic + 1d10

Power sink (OFN 3) you manage to erase the script safely, and in the process absorb the mana spent on it to replenish your own.

Overwrite (OFN 5) you negate the script and redirect the energy, either changing the target of the affect script, or giving you one free attack script which the other mage cannot defend or take passive action against.[/wptabcontent]

[wptabtitle] Firewall[/wptabtitle] [wptabcontent]This script creates a digital barrier between you and the oncoming attack script, in an attempt to deflect the script safely. Rolled in the same way as the erasure script, only with the willpower stat.

Willpower + digital magic + 1d10

Data corruption (OFN 3) you successfully redirect the script, and in the process confuse the other mage, giving them a -4 on their next digital magic roll.

Recode (OFN 5) you successfully deflect the script at another target of your choosing, adding your OFN to the script.[/wptabcontent]

[wptabtitle] Crash[/wptabtitle] [wptabcontent]This is a more reactionary approach to defending against attack and affect scripts. Here you use your instincts to try and fault the script intuitively.

Instincts + digital magic + 1d10

Power sink (OFN 3) you manage to erase the script safely, and in the process absorb the mana spent on it to replenish your own.[/wptabcontent]

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On a finishing note

Digital magic can be very useful, but keep track of your mana spending here. The other layer of this is making sure you don’t overdo it, thus keeping a steady stream of mana on hand.

… And that’s a wrap!

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